Opponent AI now much smarter!


A lot has happened over the past few weeks. And when I say a lot, I mean a lot!

Before I even posted the game online for the first time, I knew I had made one huge mistake. I worked around it, but it kept causing problems. 

Without going into detail, this was the problem: At first I made the game with basic cards, thinking I could add special cards after. As soon as I added cards with special skills, the problems started going left, right, up and down. Where one bug was fixed, another was born.

So I have re-written the whole game!! It took me 2 weeks, but it was  worth it!

The reason it took me so long, was... well... Because it is boring!! So I got distracted by the idea I wanted to improve the AI of my game. (in the previous the AI just played random cards... Not that impressive.) This slowed me down more than I like to admit, but with results!

Your opponent new can calculate even 1 turn ahead (if there is enough cards on the table for that) to see which card to play in the secondary slots. 

I also re-balanced the decks. Your first opponent each run (after the tutorial) will always be the rat.  This match is pretty easy, nearly impossible to lose. But after that, it is up to fait who you battle. There are 10 enemy decks so far! (Tutorial deck not included.)

Something else that has changed, is the design of the board. The board is all the way red and blue, with exact as much red in it as blue. During the players turn, all the red will turn black, while on the opponents turn all the blue will turn black.  This effect even appears within the menu items, message windows and choice options. When it is your turn, everything appears blue, otherwise it's red.

That is a funny little trick, but it fades next to the changes in the AI. It was a fun game to play before, but now it will be a real challenge to hit that scoreboard. Can you do it?

You can play the game without download: 

https://johndoenews.itch.io/bitemecards

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